Behind the Scenes of Fallout, Gaming’s Most Astonishing TV Hit
The post-apocalyptic TV series has made a triumphant return to Prime Video, and it's fair to say that viewers were delightfully shocked by the caliber of its initial run. By portraying the retro-futuristic, nuclear-ravaged United States through the eyes of three different characters, it managed to capture various facets of the gamer's journey.
There was Lucy the vault dweller, striving to do the right thing and discovering that the wasteland made that incredibly hard; Brotherhood initiate Max, the Brotherhood of Steel initiate, who begins to question his cult's leadership and causes plenty of trouble in powered exoskeleton; and the Ghoul, a breakout character who has entirely abandoned any moral compass out in the irradiated badlands.
Setting the Stage for Season Two
The show's first season ending revealed a major secret about the culprits behind the nuclear war that condemned a society in subterranean shelters for an extended period. It also left several enigmas unanswered for the upcoming chapter – and, on this occasion, hopes are considerably elevated.
“We'd gladly accept ‘pretty good’ – we should print that on merchandise,” says one of the series creators.
“Going into the first season, people were like, ‘Just don't mess it up’,” states a key figure from the games. “We are thrilled with the reception to the show, so this time people are coming in with more excitement and different expectations.”
A New Vegas Vibe for Season Two
The second season is set in the neon-lit city, the setting of the 2010’s game Fallout: New Vegas, which is often praised for having the best writing and cast in the franchise, even if it was technically flawed at launch.
“It has a sun-baked feel, a Southwestern essence, that’s so integral to that game,” explains the co-creator. “That dusty, blasted-out Route 66 feeling of the game is so much rewarding to bring into the show.”
In the series narrative, a considerable period has passed since the story of the New Vegas game by the time the protagonists arrive there. However, the creators hint that it does reference the player’s journey.
Crafting a Tangible World
The Fallout TV series is notable for its physical authenticity – its creators ensured authentic items and sets were fabricated, reflecting the cobbled-together nature of the settlements in the games.
“As a sci-fi fan, so many productions I watch, I’m conscious that they’re all filmed against a digital backdrop,” comments another of the showrunners. “The whole point of an translation, particularly of a interactive medium, is to feel like it’s real.”
In fact, almost each creature you see on-screen is practical, including the infamously terrifying irradiated monsters known as the apex predators. In the show, they are created using puppets, and were reportedly pretty frightening up close.
Made by Fans, for Fans
The Fallout series works because it is made by skilled directors who are also dedicated players, with the help of the visionaries behind the franchise. This common understanding for the lore is apparent in the end result.
The new batch of episodes is launching on a weekly basis rather than as a binge-able batch, marking a change from the first season. This format will foster a altered audience reaction, something the creators themselves are eager to witness.
“It delves deeper, it’s more expansive, it’s wittier, it has a lot of twists,” promises Howard. “I’m looking forward to seeing what people think.”